Pingus on Android
As I’ve continued hiring at
mFoundry
(if you live in the Bay Area,
check us out
), I’ve been very busy non-coding. As usual, that implies the need for a non-work programming project. As I mentioned
in my last post
, I’ve started digging into Android programming. I decided it would be interesting to try to do a game of some sort. Given that I have zero skill with graphics, I had to cheat a bit. I’m attempting to build an Android version of the
Pingus
game using the graphics and levels from their source code and the very cool Android game engine
AndEngine
.
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