Comments for Et-Setera https://www.setera.org Ramblings of a geek Mon, 04 Mar 2013 22:46:10 +0000 hourly 1 https://wordpress.org/?v=4.5.24 Comment on ZeeME by Nathan https://www.setera.org/projects/zeeme/comment-page-1/#comment-1134 Mon, 04 Mar 2013 22:46:10 +0000 https://www.setera.org/?page_id=11#comment-1134 My Java knowledge is rudimentary, but isn’t that what GameCatalog.java is supposed to handle? It says it will look for up to 10 games in the jar file. Does it just not work?

I really like this program; it seems to be the only way to play IF on my Sanyo 2700. Thanks for making it available.

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Comment on ZeeME by Craig Setera https://www.setera.org/projects/zeeme/comment-page-1/#comment-1131 Mon, 04 Mar 2013 00:40:52 +0000 https://www.setera.org/?page_id=11#comment-1131 Unfortunately, that is not possible

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Comment on ZeeME by Nathan https://www.setera.org/projects/zeeme/comment-page-1/#comment-1122 Wed, 20 Feb 2013 22:06:46 +0000 https://www.setera.org/?page_id=11#comment-1122 How can you package multiple games in the same jar?

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Comment on Inertia by Craig Setera https://www.setera.org/2011/07/30/inertia/comment-page-1/#comment-108 Sun, 31 Jul 2011 11:55:51 +0000 https://www.setera.org/?p=541#comment-108 The second item is definitely where some types of widgets lose out. While I understand the thinking there, it makes some types of widgets extremely difficult to implement.

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Comment on Inertia by Tijl https://www.setera.org/2011/07/30/inertia/comment-page-1/#comment-107 Sun, 31 Jul 2011 04:01:41 +0000 https://www.setera.org/?p=541#comment-107 The reasons are twofold: security and stability for the home screen (none of your code running persistently in the homescreen procress) and power usage (essentially the widget decides when it should be updated graphically rather than you)

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Comment on Pingus on Android – “Destroyable Terrain” #3 by Craig Setera https://www.setera.org/2011/05/07/pingus-on-android-%e2%80%93-%e2%80%9cdestroyable-terrain%e2%80%9d-3/comment-page-1/#comment-90 Mon, 09 May 2011 14:56:25 +0000 https://www.setera.org/?p=479#comment-90 That assumes I actually manage to make it playable 🙂

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Comment on Pingus on Android – “Destroyable Terrain” #3 by Nicolas Gramlich https://www.setera.org/2011/05/07/pingus-on-android-%e2%80%93-%e2%80%9cdestroyable-terrain%e2%80%9d-3/comment-page-1/#comment-89 Mon, 09 May 2011 14:52:30 +0000 https://www.setera.org/?p=479#comment-89 Very nice, good job!

Cannot wait to finally play it 🙂

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Comment on Pingus on Android – More Collision Detection by Craig Setera https://www.setera.org/2011/01/16/pingus-on-android-more-collision-detection/comment-page-1/#comment-67 Tue, 18 Jan 2011 11:57:21 +0000 https://www.setera.org/?p=342#comment-67 Glad to hear that the posts are of interest to people. Knowing that makes it worth continuing to to do them.

At the moment, I’ve been keeping the source to myself other than the snippets I’ve posted in the blog entries. I haven’t really decided what I’m going to do with this project in the long run, so I’m holding on to the code for now.

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Comment on Pingus on Android – More Collision Detection by Stilgy https://www.setera.org/2011/01/16/pingus-on-android-more-collision-detection/comment-page-1/#comment-66 Tue, 18 Jan 2011 07:12:00 +0000 https://www.setera.org/?p=342#comment-66 Very nice! I’m newbie with AndEngine so before I see your videos, I was thinking that it will be only possible to build with it some games with regular shapes (defined with 8 vectors maximum). You’ve showed me a new way for futur beautiful and interesting games!
Is your project OpenSource? I mean is it possible to see all the source code?

Anyways, congratulations and good luck!

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Comment on Pingus On Android – Early Collision Detection by BenjaminJC https://www.setera.org/2011/01/01/pingus-on-android-early-collision-detection/comment-page-1/#comment-64 Wed, 05 Jan 2011 15:37:23 +0000 https://www.setera.org/?p=316#comment-64 A mere 100% CPU utilization? I managed 5%-over-max spikes emulating for Android tablets.

But seriously, thanks for linking this to AndEngine. You’ll help a lot of folks.

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