Comments on: Pingus on Android – More Collision Detection https://www.setera.org/2011/01/16/pingus-on-android-more-collision-detection/ Ramblings of a geek Mon, 04 Mar 2013 22:46:10 +0000 hourly 1 https://wordpress.org/?v=4.5.24 By: Craig Setera https://www.setera.org/2011/01/16/pingus-on-android-more-collision-detection/comment-page-1/#comment-67 Tue, 18 Jan 2011 11:57:21 +0000 https://www.setera.org/?p=342#comment-67 Glad to hear that the posts are of interest to people. Knowing that makes it worth continuing to to do them.

At the moment, I’ve been keeping the source to myself other than the snippets I’ve posted in the blog entries. I haven’t really decided what I’m going to do with this project in the long run, so I’m holding on to the code for now.

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By: Stilgy https://www.setera.org/2011/01/16/pingus-on-android-more-collision-detection/comment-page-1/#comment-66 Tue, 18 Jan 2011 07:12:00 +0000 https://www.setera.org/?p=342#comment-66 Very nice! I’m newbie with AndEngine so before I see your videos, I was thinking that it will be only possible to build with it some games with regular shapes (defined with 8 vectors maximum). You’ve showed me a new way for futur beautiful and interesting games!
Is your project OpenSource? I mean is it possible to see all the source code?

Anyways, congratulations and good luck!

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