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Archive for January, 2011

Pingus on Android – More Collision Detection

January 16th, 2011 2 comments

It is a good thing that I’m not trying to make my living with this little project, given the slow forward progress. However, there is continued progress on the collision detection compared to my last update Pingus On Android – Early Collision Detection.

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Pingus On Android – Early Collision Detection

January 1st, 2011 1 comment

In Part 2 of this series I had finally managed to get the primary scene ground objects into place. Since then, I’ve made some reasonable progress on the game. The following demo shows some of the initial collision detection working.
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